With a lot of team based multiplayer games coming out in 2016 i felt like i needed to talk about the best way to learn a new game. Which in my opinion is learning the most basic character in a game.
As a new game comes out people tend to get on board the hype train, get super excited about mechanics gameplay and character design. More often than not most of us usually see a character or faction that really stands out to us whether that be mechanically, aesthetically or something in between.
The problem come in when we fixate so much on this character that we ignore the game itself. We shrug things off as well i played TF2 so when i play Overwatch it will be exactly the same and pick the class equivalent. While this may not be everyone's experience a lot of people will play this character they are hyped for and be disappointed. Maybe even not enjoy the product as much as they would have thought. This is why i think starting with the most basic character or element of a game is important to learn its mechanics and then move up the ladder to something more advanced.
Basics, fundamentals no matter what you want to call it all games have a baseline that you need to understand to do well in it. Developers know this and usually try to have a beginner friendly character to help newer players learn the basics. These characters usually mechanics that cover a broad range of techniques and might be simple to learn but still be hard and or rewarding to master. Ryu from the Street Fighter series is a great example of this he covers most of the move inputs and mechanics of the game. He is simple to learn but still finds room in competitive play.
If you are new let the game guide you at first and pick up as much as you can but don't forget to look for help online or from people that you could form a scene with. If you really want to be the best offline/LAN events are going to give you much better tournament experience than online but you can't discredit hard work and effort from online players.
Evolution takes a long time just like leveling up your skill don't get frustrated keep at it and you can improve, fundamentals are called that for a reason. Soon you'll master the basics and go from vanilla to strawberry and start bodying fools.
-Get fucked internets, I'm out
Z
As a new game comes out people tend to get on board the hype train, get super excited about mechanics gameplay and character design. More often than not most of us usually see a character or faction that really stands out to us whether that be mechanically, aesthetically or something in between.
The problem come in when we fixate so much on this character that we ignore the game itself. We shrug things off as well i played TF2 so when i play Overwatch it will be exactly the same and pick the class equivalent. While this may not be everyone's experience a lot of people will play this character they are hyped for and be disappointed. Maybe even not enjoy the product as much as they would have thought. This is why i think starting with the most basic character or element of a game is important to learn its mechanics and then move up the ladder to something more advanced.
Basics, fundamentals no matter what you want to call it all games have a baseline that you need to understand to do well in it. Developers know this and usually try to have a beginner friendly character to help newer players learn the basics. These characters usually mechanics that cover a broad range of techniques and might be simple to learn but still be hard and or rewarding to master. Ryu from the Street Fighter series is a great example of this he covers most of the move inputs and mechanics of the game. He is simple to learn but still finds room in competitive play.
If you are new let the game guide you at first and pick up as much as you can but don't forget to look for help online or from people that you could form a scene with. If you really want to be the best offline/LAN events are going to give you much better tournament experience than online but you can't discredit hard work and effort from online players.
Evolution takes a long time just like leveling up your skill don't get frustrated keep at it and you can improve, fundamentals are called that for a reason. Soon you'll master the basics and go from vanilla to strawberry and start bodying fools.
-Get fucked internets, I'm out
Z